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| Climate
Change — Adapting to The Impacts, by Communities in Northern
Peripheral Regions |
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Communication tools 1. En resa till framtidens Lycksele090223 - a presentation to stakeholders in Sweden 2. A presentation to a public audience in Scotland, June 2010 at the UHI's Climate Change Summit 3. Clim-ATIC’s climate Flashes of Genius innovation project in Swedish primary schools
A
training course for teachers and pedagogues took place 24-25 of February 2010 in Lycksele,
Sweden, . A
number of teachers from Scotland,
Norway and Sweden took the
opportunity to learn more about a creative methodology on how to combine
inventions and climate change adaptation. The method originates from Sweden and is
called “The Flashes of Genius” and was last year combined with climate change
adaptation information as a new theme for innovation. Through dismantling
current innovations, such as a toaster or a radio, the children learn about
innovations and their purpose in society. The next step is to learn about
climate change adaptation and finally encourage the children to invent
solutions to the problems that are caused by climate change.
See short report from trip here, see images here. 4. Clim-ATIC's films made by primary schools in the Cairngorm National Park, Scotland
5. Clim-ATIC’s Climate Change Impacts Board Game - A simple game to promote group discussion about the possible impacts on, and adaptation solutions to, different climate changes for different every day activitiesClick on the images below to download the game equipment - 1 playing board to be colour printed at A0, and 5 sets of 12 cards colour printed, double sided and cut out. You may want to laminate the cards to make them last longer. Game rules:
Best played in a group of between 5 and 20. Deal out the 60 cards
randomly or in themed groups as you wish. Each person takes it in turn
to cover each square describing a climate change with one of their
cards, and then they tell the rest of the group what possible
impact there will be, relating to the activity written on the coloured
side of the card, and what possible adaptation could take place. ![]() |
| 6. The climate impacts string game: A simple interactive game where a group of children stand in a circle and they all have labels on their chest saying either a different climate change or an activity that may be impacted by climate changes eg 'more droughts' and 'farming'. There is a large ball of string and one child starts and passes (throws) the ball to another child who has a label that connects to their own in some way. They have to say why,eg the child with 'more droughts' may pass it to the child with 'farming' saying that "crops will not grow as well if there is less rain and may be the farmer will have to grow different crops or irrigate if he can". That new child will may pass the string ball onto another child with a label perhapss saying 'warmer temperatures', perhaps saying something about growing at higher altitudes or a longer growing season or more pests and diseases etc. etc. All labels should have possible (even if sometimes somewhat tenuous) connections and so each child is able to pass the ball onto another child creating a web of string. This game helps the children to understand how climate change will affects certain activities but also how all activities are interconnected and affected by climate. The game and labels can be designed for any particular subject eg. tourism, farming or climate change in general. ![]() |
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Project
coordinator: UHI
Millennium Institute, Perth College, Crieff Road, Perth,
Scotland (UK), PH1 2NX
Tel: (+)44 1738
877204 •
Fax: (+)44 1738 877018 • clive.bowman@perth.uhi.ac.uk |
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